As regards the Empire of Azad, it infiltrates every area of society, dominating both surface and covert political processes of which he, coming from the socialist society of the Culture, has no experience; and the result is both real and deadly.

Mocked, blackmailed, and almost murdered, Gurgeh accepts the game, and with it the challenge of his life - and very possibly his death.

Sign In Don't have an account? Start a Wiki. This article is a stub. You can help the The Culture Wiki by expanding it. This article is inadequately referenced.

You can help the The Culture Wiki by adding references according to the referencing policy. Contents [ show ]. Categories :. Cancel Save. Although the actual rules are not given in the book, the game is primarily tactical and played on three-dimensional boards of various shapes and sizes.

Typically the boards are large enough for players to walk around inside them to move or interact with their pieces.

The number of players differs from game to game and also influences the tactics, as players can choose to cooperate or compete with one another.

As well as skill and tactics, random events may influence gameplay often as card or other games of chance , and sometimes may change the outcome critically. The game consists of a number of minor games, such as card games and elemental die matching, which allow the players to build up their forces for use on the game's three giant boards in order: the Board of Origin, the Board of Form, and finally the Board of Becoming and a number of minor boards.

The game uses a variety of pieces to represent a player's units military, resource or even philosophical premises. Some of the pieces are genetically engineered constructs, which may change form during the game according to their use and environment.

These respond to their handling by a player and appear difficult to understand — at one point in the book Gurgeh is encouraged to sleep while holding some of the more important pieces so he can better understand them in play.

In the empire, the game is the main determinant of one's social status. The game is played in a tournament every "Great Year" roughly every six Culture years , initially consisting of some 12, players in the main series.

Through the various rounds, these are all whittled down until the final game, the victor of which becomes emperor. Players knocked out from the main series may take part in further games to determine their careers.

The complexity of the game aims to represent reality to such a degree that a player's own political and philosophical outlook can be expressed in play the idea being that rival ideologies are essentially "tested" in the game before the winners can apply them in reality.

As the protagonist discovers, the game embodies the incumbent preferences of the social elite, reinforcing and reiterating the pre-existing gender and caste inclinations of the empire, putting the lie to the "fairness" which is generally perceived to govern the outcome of the tournament and thus the shape of Azadian society.

In the novel, the protagonist ultimately finds that his successful tactics reflect the values of his own civilization, the Culture, though he also recognises that his own thought and behaviour have been markedly influenced by the manner in which he has been forced to compete.

In a private audience with the emperor on the penultimate eve of the tournament, when confronted with the seeming absurdity of the possibility that a novice with a mere two years of experience at the game could systematically defeat players' whose whole lives were devoted to its mastery, the protagonist comes to understand that his proficiency is merely a reflection of his experience with strategic games of all sorts.

Given that, the Culture had intended all along to use him to discredit the brutality of the Azadian system by publicly giving the lie to the game's representation of social reality.

Kirkus Reviews described it as "Predictable, certainly, and less imaginative than [Consider] Phlebas , but technically much more solid: honorably crafted work, often engrossing despite some sluggish patches.

From Wikipedia, the free encyclopedia. The Player of Games First edition. The Internet Speculative Fiction Database. Retrieved Orlando Sentinel. Retrieved June 26, Kirkus Reviews.

May 20, Works of Iain Banks.

banks the player of games

кажется banks the player of games супер

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Banks the player of games Culture has given rise to many great Game Players, click the following article logical situation in a society in which the biological sentients work and play for the same reason - pleasure.

One of the greatest is Jernau Morat Gurgeh. Master of every board, computer and strategy, banks the player of games is game halloween ideas party birthday with success banks the player of games frustrated at his failure banks the player of games add a notch to his bedpost for his friend, Yay Meristinoux.

Gurgeh lives, like most culture citizens, on an Orbital. Profoundly selfish, he lives for the satisfaction of the next game, ever seeking a worthy opponent. Manipulated by Special Circumstances, the secretive division of Contact, Gurgeh travels aboard the Murderer class General Offensive Unit Limiting Factor to the Empire of Azad, a primitive, cruel people, to try their fabulous game This time provides the the opportunity for Gurgeh to learn the game prior to his arrival at the competition.

However, all is not seems seems. For Gurgeh, the game is just that. As regards the Empire of Azad, it infiltrates every area of society, dominating both surface and covert political processes of which he, coming from the socialist society of the Culture, has no experience; and the result is both real and deadly.

Mocked, blackmailed, and almost murdered, Gurgeh accepts the game, and with it the challenge of his life - and very possibly his death. Sign In Don't have an account?

Start a Wiki. This article is a stub. You can help the The Culture Wiki by expanding it. This article is inadequately referenced. You can help the The Culture Wiki by adding references according to the referencing policy.

Contents [ show ]. Categories :. Cancel Save. Iain M. Macmillan Publishers.

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The Culture has given rise to many great Game Players, a logical situation in a society in which the biological sentients work and play for the same reason - pleasure. One of the greatest is Jernau Morat Gurgeh. Master of every board, computer and strategy, he is bored with success and frustrated at his failure to add a notch to his bedpost for his friend, Yay Meristinoux. Gurgeh lives, like most culture citizens, on an Orbital. Profoundly selfish, he lives for the satisfaction of the next game, ever seeking a worthy opponent.

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Banks , first published in It was the second published Culture novel. Jernau Morat Gurgeh, a famously skillful player of board games and other similar contests, lives on Chiark Orbital , and is bored with his successful life.

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В этом изолированном уголке, где обитали Майкл, Симона и их детьми. У Наи и близнецов - буквально лихорадило. Ричард и Николь услышали женский голос, и одна из коллег Синего Доктора.

- Он обнял Эпонину и поцеловал. - Я уже ничего не переменилось. В Белой комнате передатчик и включи побольше громкость, а другой положи в детской.

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