The player must either fight or avoid cats and other obstacles as he strolls westward. The game is side-scrolling with a side-view of the action at nearly all times.

The character is armed with a pop gun that can eliminate enemies using a non-violent approach to the Wild West genre. This game was never reviewed by the ESRB ratings board.

However, it was reviewed in Nintendo Power on its 63rd issue August From Wikipedia, the free encyclopedia. Electronic Gaming Monthly. Sendai Publishing. July An American Tail. Fievel's American Tails.

The player guides Fievel Mousekewitz to find and protect his family. The gameplay is a simplified click and point set of options without any deaths or dead ends.

Whenever the mouse pointer is placed over a particular something, the icon changes to indicate that an appropriate action will take place to correspond with that icon, such as talking to characters, picking up items, looking at objects and going to another location.

When talking to a character, the player will have multiple dialogue responses to choose from. Clicking on Fievel himself allows the player to give one or more items from his inventory to a character on screen.

Throughout the game, the player must solve some mini-games to gain required items. Losing a mini-game has no consequence but requires the player to try again until the game is won by Fievel.

The game made use of digitized scenes straight from the first two films. The game was presented to the Chicago Summer Electronics Show.

From Wikipedia, the free encyclopedia. This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources.

Unsourced material may be challenged and removed. Los Angeles Times. Retrieved Game Players PC Entertainment.

an american tail video game

an american tail video game

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It is the second game released based on the fame of the same an american tail video gamethe other click being an adventure game for DOS, published by Capstone Software.

The storyline of the game is deep and takes place ah the an american tail video game 19th century. The game is about a cartoon mouse named Fievel who must na his way a the Yail West an american tail video game on the movie of the same name released back in The player must either fight or avoid cats and other obstacles as he strolls westward.

The game is side-scrolling with a side-view of the action at nearly all times. The character is armed with a pop gun that can eliminate enemies using a non-violent approach to the Wild West genre.

This game was never reviewed by the ESRB ratings board. However, it was reviewed in Nintendo Power on its 63rd issue August From Wikipedia, the free encyclopedia.

Electronic Gaming Monthly. Sendai Publishing. July An American Tail. Fievel's American Tails. An American Tail Theatre Hidden categories: Articles using Infobox video game using locally defined parameters Articles using Wikidata infoboxes with locally defined images Articles containing Japanese-language text All stub articles.

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Super NES. This platform game -related article is a stub. You can help Wikipedia by expanding it.

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It is the second game released based on the film of the same name , the other title being an adventure game for DOS, published by Capstone Software. The storyline of the game is deep and takes place in the late 19th century. The game is about a cartoon mouse named Fievel who must make his way to the Wild West based on the movie of the same name released back in The player must either fight or avoid cats and other obstacles as he strolls westward. The game is side-scrolling with a side-view of the action at nearly all times. The character is armed with a pop gun that can eliminate enemies using a non-violent approach to the Wild West genre.

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The game's manual included a glossary to define difficult words for younger players. The player guides Fievel Mousekewitz to find and protect his family. The gameplay is a simplified click and point set of options without any deaths or dead ends. Whenever the mouse pointer is placed over a particular something, the icon changes to indicate that an appropriate action will take place to correspond with that icon, such as talking to characters, picking up items, looking at objects and going to another location.

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Не. Ричард и Николь вдвоем ехали на другом страусозавре. Поводьев не .

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